/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "../Console.h"
#include "IGameStateView.h"
//#include "Image.h"
#include <vector>


/**
==========================================
Visual representation of the console
==========================================
*/
class ConsoleView : public IGameStateView
{
public:
    ConsoleView(IGameState* state);
    /** Display the console */
    void Render( IRender *r, ICamera* cam  );
private:
    /** Draw cursor */
    void RenderCursor( IRender* r, ICamera* cam, int depth );
    /** Render Background */
    void RenderBackground( IRender* r, ICamera* cam, int depth, int height );
    /** Render Text */
    void RenderText( IRender* r, ICamera* cam, int depth, int displayHeight, std::list<std::string> &stack   );
    /** Display moving */
    bool CheckMove( console_t* cons );
public:
    virtual ~ConsoleView(void);
private:
    Console*    m_console;          // pointer to a console
    bool        m_upTrack;          // text above display area
    bool        m_tick;             // display cursor
    float       m_time;             // time to delay cursor

};
